Hardcore players like me? It's not so bad. So I see all of my favorite genre's get geared toward the casual gamers, balanced toward the casual gamer. I don't know where everyone gets their information, but that's what I always see and hear. They like explosions, graphics, and music. Casual gamers are the bulk of the market.Ģ. I've heard that the few hardcore online players make up less than 1% of the buying base, or something to that effect.ġ.
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I've seen people spout statistics showing that people buy games for the Single Player, not the multiplayer (of course, if the multiplayer sucks, they won't be buying the game for the multiplayer. Here's the rub, whoever's researching what's making money from games aren't gamers. Then a brilliant thinker at Blizzard came up with an idea that, hey, if people are modding our Real-Time Strategy game to make their own Role-Playing Game, why not make one for them? World of WarCraft came to be, and they're raking in the dough. The online community grew, because you bought a highly acclaimed game, and people around the world made hundreds of mini-games from it.
#Rise of legends vinci mods
Then came WarCraft III, and although I didn't get into it very much, my friends did, and they played more mods than actual versus multiplayer. That perplexes me.īlizzard came out with StarCraft and, competitive play aside, I had the funnest time playing all these varieties of mods. What did catch my attention was a reply showing the lack of support to the modding community. While I'm on this subject, Big Huge Games doesn't have the luxury that Blizzard has to publish their own games, where they can dedicate all their resources into patching their own games and releasing them to the public as frequently as Blizzard does. What caught my attention wasn't the infrequent patches. If you registered to those sites and actually read through all that, my goodness, you're one dedicated individual! Actually, I came up with an online dictionary, and the word "epithany" came up later. Taking some time to scope things out while reading some posts about RoL, I came up with an epithany. The reason it's an issue now, is because it wasn't an issue when it was just the MS and BHG balance teams playing each other.Īnyways, it was a good interview, and many issues were covered quite well. One of the main benefits for BHG is to discuss balance issues with the online community and get their perspective. The problem with the Mechanical Spider is the trample, and the solution should be to deal with the trample, and not it's hit points. This negates the proposed nerf, and the same problem exists.
![rise of legends vinci rise of legends vinci](https://static.wikia.nocookie.net/riseoflegends/images/d/d7/Great_Inventor_and_Clockwork_man.jpg)
What was never brought up was that Giacomo's Augmentation can temporarily increase the Mechanical Spider's HP (I've been using the Doge with the Mechanical Spider, and it still survives quite well). Not only that, it also does the most trample damage. Also, there's no unit before getting a Large City, besides the Hero units, that can trample except the Mechanical Spider.
![rise of legends vinci rise of legends vinci](https://i.pinimg.com/originals/07/b2/e0/07b2e003d9b64f085cf989b737e89b35.jpg)
![rise of legends vinci rise of legends vinci](https://vistapointe.net/images/rise-of-legends-8.jpg)
However, the problem isn't that it's difficult to kill, but that it kills much too easily because of their trample damage, and that the unit can be built much too quickly. BHG's solution was to lower the unit's Hit Points by 100. One of the most pressing concerns is the Mechanical Spider unit. I was hoping Cookies and Nut would have been more opinionated on some of BHG's responses on how they were going to resolve some of the known balance problems.